There was a time in our country, when almost every child to the question “who do you want to become when you grow up?”Could confidently answer:” Cosmonaut!”Of course, only chosen units became conquerors of the cosmos, but the love of the stars has been preserved among many among the older generation. And not only with us – the space race left its mark in the souls of people and abroad. One of these dreamers is an American computer game developer and film producer Chris Roberts (Chris Roberts). Fans of games about space battles and travels of this person do not need to represent: the author of the series Wing Commander And they know Freelancer well and respect no less, despite the fact that Roberts In 2002, he left the gaming industry in cinema. As it turned out, these ten years were only a respite to the main business of his life – creating the game of his dreams.
According to the assurances of the developers, in the release, the species from Kokpit will be much nicer to the eye not to the detriment of informativeness. And the cabin of your ship can be decorated as the soul wishes. Perhaps I will hang the fragrance of the “Christmas tree” on the windshield.
With a world on a thread
Now Star Citizen First of all, due to the record set during the collection of money to develop. Intending to accumulate “only” two million dollars, a month later with a little Cloud Imperium Games Corporation received at her disposal over seven million, leaving far behind the Project Eternity. The reason for this is not only authority Chris Roberts, But the fact that the developers came for money far from empty -handed – even then they had something to show. And I must say, the seen impressive. And having read the multi -page promises on the site and the forum, many of those who do not “get sick” with the cosmos and do not know about Wing Commander and its author, eagerly fork out – at the end of the fundraising campaign, the meter twisted several thousand payments per hour, which is why the site was periodically collapsed in offline. Nobody was counting on such success, even Chris himself – “Stretch Goals” (“Ficers” that they promise to add to the game when typing a certain amount of donations) ended at six million.
Acquiring such considerable wage fund, Roberts And the team got down to business, promising a year later to give all those who invested in the game (and there are at the moment more than one hundred thousand) alpha versions, the release itself outlined at https://www.ananzi.co.za/ext/articls/?jeton-vs-skrill-vs-neteller-for-casino-transactions.html the end of 2014. All this time we are promised to supply us with news, videos, pictures and other small and not very joys, so important for each of those who Star Citizen I did not leave indifferent. However, you can talk about a lot now.
“My God, it’s Full of Stars!”
In fact, work on a star citizen began long before the first announcements of the future game, which allowed CIG To lure potential buyers not with extensive discussions about how cool the new project will be, and not a blurry concept art, but quite tangible game videos and screenshots. It was these small videos that served SC good advertising – everything looked very attractive.
A walk through a huge space aircraft carrier with a first and third -person view;A chic view of the deck, from where small fighters take off;Finally, the departure of the protagonist into outer space on one of these machines – and this is all in the “seamless” world without a single hint of level loading. For extensive open spaces, you often have to pay the quality of graphics, but Star Citizen Obviously the wrong case: here the capabilities of Cryengine 3 are used in full, but what was shown to us is far from the final version. But now Chris says with a smile that those who want to feel all the charms of graphics SC We’ll have to fork out for upgrade – the pilot’s model will have a hundred thousand landfills, and the number of landfills of the largest ships is already calculated by millions. However, why the words – you yourself see everything.
A huge aircraft carrier. For aesthetes, it will be possible to observe the course of the battle from the captain’s bridge.
Citizen of the Galaxy
Despite all the beauty of the videos and screenshots, the stories of developers about how they see their creation in the future, much more interesting. There are so many promises that it seems – to fulfill them all cannot do Robertsu, Despite all the support of fans.
Star Citizen – This is, in fact, only one of the two halves of the brainchild CIG: Another is called Squadron 42. No, we are not talking about the division of several episodes that have not yet been released or DLC. “Squadron 42” is the basis: a full-fledged single regime and multiplayer fights “immediately into battle” (something like World of Tanks, as Chris himself says in an interview). Star Citizen the same – something more. The most important thing is one universe on a single server for all players in the world. The world is the same as in a single game, but the players themselves will create the plot with the help of developers who promise to release small updates every week and pamper the inhabitants of this multiplayer universe with various events.
A great influence on relations with the outside world will have a “citizen’s status”, depending on which the NPC will behave differently in various systems. Law -abiding taxpayer, Hero of two Star Wars with an ideal questionnaire? Please, here you have a discount on service in the docks and priority in protection against pirates. True, these are all in central systems where the power of the law is strong. On the edges of the inhabited areas, where the anarchy reigns, lives well with completely different heroes – lovers of easy profit, smugglers and other reversals of society.
They promise to us that everyone can find a lesson to their liking-and lovers of PVP boys, and researchers, and, of course, merchants and miners. The pirate, who has especially successful in the robbery of caravans, will soon see his physiognomy in the news release and finds out about the increased reward for capture, and the pilot, who opened a new jumping point, will be able to call it his name. Something like Eve Online, only with a great emphasis on research and the social component and much less-on the confrontations of clans and corporations. Not huge alliances of several hundred pilots will be in the spotlight, but the same star citizen plus several of his comrades.
Developers want to achieve this using the instance system, which is widely used in MMORPG. Yes, like this-a single server, but with a division into small zones-copies. In each zone, about a hundred ships will be able to be at the same time (with an exact number CIG has not yet decided). It is worth exceeding the limit as the game will create a new zone into which all other pilots who have arrived in this location will be crossed. It seems that this breaks the very principle of the same universe in which events will take place Star Citizen, But its authors promise that the smart server will bring to one zone those players who are in any way connected with each other. If a reward is scheduled for someone’s head, then everyone who signed the contract for the delivery of the victim to the customer is “living or dead”, if he was in the same location, for the goal of necessarily with her in the neighborhood-in the same copy of the zone. And the members of one default team will fall into one “instance”.
The early model of the Freelancer truck has already caused a wave of hot disputes on the game forum – as it turned out, many such design did not like. The developers promised to improve.
A unified economy is also provided for a single universe – players themselves will determine prices for goods and services, will be able to buy not only ships, but also real estate, hire guards and couriers from among the same pilots. It sounds very tempting, but you should not relax: the authors Star Citizen It is worth taking a closer look at the experience of the developers of the same Eve Online-they already know what kind of unpredictable consequences such a free market can lead.
Chris Robertsu The category of players who are commonly called “hardcore” is close. Those who are not afraid of difficulties and even in the game relies only on personal skills, and not on the “pumping” of their character. Star Citizen – Just for such. Not the level of the hero, not the number of experience in a certain skill, but only straight arms and filling of the ship will help to win. All this is in a close relationship – a well -aimed shot to a certain part of the vessel can disable one of the many ship systems, which will most directly affect controllability, and the emergency discharge of cargo will increase speed and maneuverability. No battles in the style of “Excel simulator”, as Eve Online is often called. Here we are waiting for something similar to the Il-2 Sturmovik, but still not with such a dental realism.
Of course, SC will support additional control devices-starting with gamepads, ending with HOTAS jaostiki and a storm with pedals. However, the use of all these pieces of iron is unlikely to be able to affect the balance – here is rather a matter of convenience and depth of immersion in the game than the advantages over the “mouse”.
The “pilot against the pilot” will not be limited to the “pilot against the pilot. Full -scale battles with the participation of dozens of players on ships of various classes – from the simplest fighter to a huge aircraft carrier, which will have to be managed not by one person, but a whole team. Plus, attention is the capture of enemy starships for boarding (yes, with the control of the character, as in a shooter) with the opportunity to seize the ship at their full disposal. And no one will return the ship to the owner, as in the case of losing it in battle – we have hardcore, you have not forgotten? No, of course, there will be opportunities to insure (and literally, they promise ships insurance), but the probability of being bankrupt after a couple of unsuccessful battles and starting all over from scratch will remain very high – as it is more interesting to play as he says Roberts.
Hornet – the main combat vehicle of the fleet. At the helm of this boat, Chris showed the capabilities of the game engine at the first presentation of Star Citizen.
The only tangible minus Star Citizen At the moment, this is what the game, which side, is not too good. The developers, apparently, did not expect such agility from fans when they distributed “Stretch Goals” on the donation line – whether they can fully fulfill their promises? Now you can’t get out – one hundred thousand invested in the Star Citizen will carefully monitor the development of the project, and this control will be no worse than the supervision of the publisher, from which it was possible to get rid of crowdfunding.
Let’s hope that the Chris team will be able to cope with the task fully, especially since not only Star Citizen, but the very idea of collective financing of video games bypassing giant publishers.